Resources
Resources are the foundation of Providence’s entire economy. Every piece of gear, every crafted item, and every advancement a Trailblazer makes is rooted in the materials they extract from the Slipworlds. All resources are tokenized, allowing players to freely trade them with one another through a transparent, player-driven market.
By building the economy around resources—not a single centralized token—we ensure a sustainable, player-controlled system. This creates natural opportunities for trading, cooperation, competition, and specialization, making the economy feel alive and deeply connected to gameplay.
Higher-tier resources are exceptionally rare and more dangerous to obtain. Their scarcity makes them among the most valuable assets in Providence, especially for players seeking to craft advanced gear, weapons, and upgrades.

Resource Types
Providence features three primary categories of resources, each serving a distinct role in crafting and progression:
1. Basic Resources
The most common type of resource, found across all biomes in varying quantities. Basic resources can exist in heavy or light form:
Heavy resources must be processed before use.
Light resources are refined and ready for crafting.
Examples include fiber, iron, carbon, and other essential building materials.
Even basic resources require refining or processing before they can be used in crafting advanced items.
2. Materials
Materials are organic resources, typically harvested from Slipworld flora and fauna. They play a key role in crafting:
Consumables
Wearable gear
Weapons
Utility items
These resources often drive the biological and chemical crafting systems of the game.
3. Components
Components are mechanical parts found in the remains of derelict sites, ruined structures, or destroyed machines. They are essential for crafting:
Advanced weapons
High-tier equipment
Specialized tools
Tech-based gear upgrades
Components often reveal traces of alien engineering or forgotten human experiments, adding narrative depth to crafting.
Crafting in Providence typically requires combining two resource types, encouraging exploration across different biomes and Slipworld phases, and pushing players to engage with the full breadth of the game’s environment.
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